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Post by Viari on Jul 14, 2011 1:33:16 GMT -5
Spells and the intelligence level needed to use them.
Healing Nverden: Hosera: Heal. Heals any one character's health; 1 NP for every 2 HP healed. 4 I Catel: Cure of weaker poisons and simple diseases. 3 NP per poison/disease cured. 8 I
Attacking Nverden: Guver: Earth. Will lift up a mid-sized boulder and launch it at one or two enemies to attack them. 7 NP per use. 8 I Teryn: Fire. Will launch a single fireball at a single enemy. 4 NP per use. 8 I Kore: Ice. Freezes an enemy. 6 NP per use. 10 I Kte: Water. Launches a water spout from the user's hands and can be aimed at any enemy and as many enemies as long as the spell holds out. 5 NP for the first minute. Extended time is 2 NP per extra minute. 8 I
Fleeing Nverden: Jerjn: Air/wind. A strong wind that makes it so your enemies can't walk forward with ease and are blown back. 10 NP for the first three minutes. 4 NP per extra minute. 12 I Zite: Stop. Stops the enemy from moving for 5-10 minutes. 12 NP per use. 15 I
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